Simpsons Hit And Run Cheats Gamecube

  

The Simpsons: Hit And Run Cheats For Gamecube Strategy Guide. Invincibility At the options screen, hold L + R and press Y, A, Y, A. If you entered the code correctly. For The Simpsons: Hit & Run on the Xbox, GameFAQs has 45 cheat codes and secrets. The Simpsons: Hit & Run – Cheats Xbox. GameCube PC PlayStation 2. The Simpsons: Hit & Run – Action Replay Codes US The following are known Action Replay Codes for The Simpsons: Hit & Run on Nintendo GameCube (GCN). Master Code – Must Be On DQ7Q-MZE6-EV14P EPCB-BUX9-UERQ2 Max/Infinite Coins J7QU-Y560-A2BF5 ZM57-TUN2-9B91X Never Wanted 4W3T-U519-13YV3 G4MX-5GC2-QCFM3 All Missions/Levels Unlocked ZJUV-RJ91-HAJ2J 67P2-7V5E-Q8NHD W0AG-ACFJ-4ZMQ6 All Cars.

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Get the latest The Simpsons: Hit & Run cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, hints, guides, FAQs, walkthroughs, and more for GameCube (GameCube). CheatCodes.com has all you need to win every game you play!

Use the above links or scroll down see all to the GameCube cheats we have available for The Simpsons: Hit & Run.

Destroy Cops

If cops follow you and you are tired of getting a fine fist you have to enter cheat one hit kills and when the cops chase you crash into them and the car will explode and you wont have to pay the fine.

Flaming Car

If you get one of your cars and damage it fly into a wall or something close to a phone hop pout and change your car before it blows up then you can call it back and it will be flaming!in the phone the damage should be a hundred but the car will not be blown up in the picture.NOTE: IF you hit something after you call it back it will blow up.

Different Cars

On level 1 as Homer, go to the area where there are mansions. Find a gold house, and in the front there will be a rocket car. (Be careful, it wrecks easily! ) Level 2, go to the place where the big Itchy & Scratchy balloons are. Near there there will be a monorail, just go to the stairs, and climb up and the first monorail will be the one you can ride. On level 3 with Lisa, go to the harbor place where the big boat is. Get in the big boat, and go all the way to the front of the ship and you see a turquiose little building and inside will have the boat car. Level 4 is with Marge; go to the trailer park and on right side at the last couple of trailers behind there will be the quad. Level 5, Apu; Go towards the little highway, and you see that fountain, near it is a monster truck. Use it wisely. (: Level 7 is when its like Dawn of the Dead, its creeepy. But go near the Kwik-E-Mart, and go to the crash site. Get on top of Krusty Burgers rooftop with the firetruck ramp. Its a little toy car; very fast.

See Holiday Changes

Change the date of your system to Thanksgiving, Halloween, or Christmas for a new look in the living room in levels 1, 4, and 7.

Tons Of Money

Activate the Invincible car and the One-hitkills cheat. Destroy as many cars as you can.When a car is destroyed, coins will appear.

Remote Control Car

To get the remote control car in level 7, findthe krusty burger, near it you will see a firetruck with a ladder that you can use as a ramp,and a cement truck crashed into two cars. Inthe back of the cement truck is another firetruck. Steal a car, drive it next to the firetruck, jump on top of it, and then jump on thefire truck behind the cement truck and use theladder to cross to the roof of the KrustyBurger. On top of the Krusty Burger is a remotecontrol car that you can drive Homer around in.

Felony Warning Cleared

If you have a high felony that's in red on yourspeedometer you can get out of your car, getinto another car, then get back into your carand your warning level will be cleared.

Monster Truck

Go in front of the stadium. Go near the fountainand it is right in front of you.

Boat Car

During the third level, go to the giant boat anddrive through the side. When you get to the topdo not fall off, but get out of your car. jump upthe left side of the area and climb the boxesahead of you. Go around the corner at the top boxand right in front of you is the boat car.WARNING: It does not drive on water.

Monorail Car

In the second level, drive around town.Eventually, you will find a staircase closed offbuy police tape. Jump the tape, follow thestairs, and jump over to the front of themonorail. Press the 'Y' button to make the headcar of the monorail become your vehicle!

Bonus Itchy & Scrathy Cartoon

Collect all of the hidden cards in the game. Go to Lisa's level and visit theComic Book Guys store. Buy the ticket for the movie and go to the theater andwatch the show!

How To Get Bart And The Second Level

Do all of Homer's missions and it will take youto Downtown with Bart as the character.

Skip A Mission

To skip a mission, you have to fail a mission 5times and then in the menu you will have theoption to 'skip' sometimes you will have to faila mission 6 times. It's common sense if you haveplayed Road Rage, in the Missions fail it 5times and you skip it, same as here! NOTE: THISDOES NOT WORK ON THE LAST MISSIONS FOR ANY LEVEL

Lots Of Money In The Beginning

Take a car that is not your own and keepsmashing it into a object that can't be moved.The car should blow up pretty easily emitting alarge amount of coins!

Ride A Quad

In the 4th level go to the trailer park. On theside of one of the trailers is a quad.

How To Get Cars!

There are several ways to get cars first of allyou will be required for each level to buy 1that is the easiest. You can buy them from Gillwho will be marked with a $ sign on map. Oneperson somewhere on the map will have an ! overthere head do a mission for them and u will geta car. Also buy doing the 3 races presented inthe levels you will get a car from Patty andSelma.

Get In Other People's Cars

If you want to do this first you have to get outof the car you're already in, then go up to acar that's driving in the street or get on topof it and wait till you see the button icon atthe top of the screen and press that buttonthere, now you're driving in someone else's car!

Rocket Car

In the first level of this game you can find arocket car. Find the power plant and take thetunnel all the way through. When you arrive outyou will see large mansions. Go straight out,turn right, then left and immediately to yourleft will be a gold house. walk up to the frontgate and you will see a rocket car from that oldepisode... you know that one. Get inside with y.Keep in mind that this car is extremely fast andnot so durable so be careful!

Money Hint

Drive through Booths and crates instead ofkicking them to get coins faster

Super Speed Vehicles

At the main menu, enter the options screen, then hold L + R and press X (4). Ifyou entered the code correctly, you will hear the sound of a horn.

Press Horn For Super High Jump

At the main menu, enter the options screen, then hold L + R and press X (3), Y.If you entered the code correctly, you will hear the sound of a horn.

One Hit Kills

At the main menu, enter the options screen, then hold L + R and press Y (2), X(2) If you entered the code correctly, you will hear the sound of a horn. Carswill blow up if rammed including police.

One Hit K.o & Invincible Car

To do this glitch, you must go to the options menu and hold L+ R at the same time and the press Y A Y A. This will activate the invincible car. You need this cheat so the car won't blow up and you won't have to keep switching cars. For one hi K.O., you must stay in options menu and hol L + R and press Y Y X X and if you do this right you will hear a horn if it doesn't work click the lower left button on you GameCube and put the cheats it will work 90% on the first try.

Jump Out In Mid-air

When you have the cheat press horn for super high jump (L+R X (3) Y (1)). Keep crashing to buildings/ houses/ areas that you can not go (blocked) keep doing it til your car will catch on fire (to much damage) and you will jump out of your car in mid-air!

The Under World

Go to the options menu and hold L+R then put XXXY then resume game and go to the bridge that separates Evergreen Terrace and The Power Plant jump off the bridge with the super jump using z and if you jumped far enough into the water you will go under the water into a underworld.

Simpsons Hit And Run Cheats Gamecube

Night Time Mode

Hold L + R at the options screen and press A, B, A, B. The sound of a horn will confirm correct code entry. Note: You must have a 100% game completion. Resume the completed game and find a telephone. Press L or R at the vehicle selection menu to choose a new car.

Psychedelic View

At the main menu, enter the options screen, thenhold L + R1 and press Y, B, Y, B. If you enteredthe code correctly, you will hear the sound of ahorn. Note: All missions may have to be beat inorder for this code to work.

Red Brick

At the main menu, enter the options screen, then hold L1 + R1 and press B (2), Y,X. If you entered the code correctly, you will hear the sound of a horn.

Invincible Car

At the main menu, enter the options screen, then hold L + R and press Y, A, Y, A.If you entered the code correctly, you will hear the sound of a horn.

Trippy

At the main menu, enter the options screen, then hold L + R and press Y, B, Y, B.If you entered the code correctly, you will hear the sound of a horn.

New Camera Angles

Simpsons Hit And Run Cheats Gamecube

At the main menu, enter the options screen, then hold L+ R and press B (3), A. Ifyou entered the code correctly, you will hear the sound of a horn.

Show Tree

At the main menu, enter the options screen, then hold L + R and press B, A, B, Y.If you entered the code correctly, you will hear the sound of a horn.

No Top Speed (fast Vehicles)

At the main menu, enter the options screen, then hold L + R and press Y(4). Ifyou entered the code correctly, you will hear the sound of a horn.

Show Speedometer

At the main menu, enter the options screen, then hold L + R and press Y(2), B, X.If you entered the code correctly, you will hear the sound of a horn.

Play Credits Dialogue

At the main menu, enter the options screen, then hold L + R and press A, X (2),Y. If you entered the code correctly, you will hear the sound of a horn.

We have no unlockables for The Simpsons: Hit & Run yet. If you have any unlockables please submit them.

We have no easter eggs for The Simpsons: Hit & Run yet. If you have any unlockables please submit them.

Glitch: Jump Through Tunnel Roof

Enable the 'super jump' code, then goto level2 go to the tunnel and press 'z'. If donecorecetly, you should fly straight through thetunnel's roof.

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The Simpsons: Hit & Run

Developer: Radical Entertainment
Publishers: Vivendi Universal Games, Sierra Entertainment (EU)
Platforms: Windows, GameCube, PlayStation 2, Xbox
Released in JP: December 25, 2003 (Xbox)
Released in US: September 16, 2003 (GCN/PS2/Xbox), November 13, 2003 (Windows)
Released in EU: September 16, 2003 (GCN/PS2/Xbox), November 21, 2003 (Windows)
Released in AU: 2003

This game has unused areas.
This game has unused objects.
This game has unused graphics.
This game has unused models.
This game has unused music.
This game has unused sounds.
This game has unused text.
This game has debugging material.
This game has revisional differences.

This game has a prototype article
This game has a prerelease article
This game has a bugs page
To do:
  • See if there's anything else missing here.
  • The PR disc contains more than just story data - document all the early screenshots and concept art.

If The Simpsons and Grand Theft Auto had a love child, the result would most likely be The Simpsons: Hit & Run. Surprisingly, the end result is a pretty solid clone and what many consider to be the best Simpsons game. Not only that, but there's a lot of interesting unused content lurking inside, and we're not kidding when we say a lot.

I wish I had a dog with a saddle.

  • 3Unused Areas
  • 10Revisional Differences
    • 10.1General
  • 11Regional Differences

Sub-Pages

Prototype Info

The Simpsons Hit And Run Cheats Gamecube

Prerelease Info
Bugs


Unused Stage Messages
You were meant to race the Curator?
Unused Script Code
Radical commented out quite a lot of stuff here.
Simpsons hit and run cheats gamecube
Unused Vehicles
The number of vehicles was supposed to be higher.
Unused Models
Look at these 'beautiful' unused models!
Unused Graphics
Graphics found in the game's files that have no purpose or use.
Unused Voice Clips
Answering Machines? Dialogue for destroying a Wasp Camera?
Unused Sounds and Music
There's plenty of tracks 'n sounds that were cut.
Oddities
Many pre-release remnants still exist within the final game.
Game Demos
Perhaps more interesting than the prototype!.
Unused Scripts
E3 scripts?

Placeholder Folders/Files

The 'scriptsmissions' directory contains two empty folders labelled level08 and level09, and the 'artmissions' directory contains a level08 folder too. Inside of the second 'level08' folder are two unfinished P3D files with vehicle data (which is used in missions to determine where the vehicles are positioned along with some other miscellaneous information). It's worth noting that it contains eight different start points when the game can only handle four vehicles at once. These were confirmed to be placeholders by a former Radical Entertainment employee.

m1.p3d

chkpts.p3d

Unused Areas

Level 1 - Mr. Burns' Mansion interior

Inside the Mansion.

The interior and front garden of Mr. Burns' Mansion are modelled and present in Level 1, and can be entered through hacks or with cheat code/bug exploits. The mansion is almost identical to the Level 4 counterpart, with a few changes. The front/back doors are closed, there is an invisible wall present around the middle chunk of the garden, the interior Krusty Glass doesn't always load, no road nodes exist, all props are missing and the interact spot/moving set pieces in the office don't exist (the walls act as though they have been flipped and there's a hole in the floor where the table would be).

Level 7 - 939 Area/'Rich Side'

The 939 Area, accessed using cheats.

Due to time constraints and to make the artists' workload more manageable (as confirmed by a former designer on the Donut Team forums), the Rich Side/Springfield Nuclear Power Plant interior areas had to be cut from Level 7. If the player manages to get out of bounds to the Rich Side, however, plenty of leftovers can be found:

  • The bridge leading to the area is broken. A spawn point on the bridge as well as some collision for the ground and death/sound triggers in the water remain.
  • Some collision-less map remains. This includes some low detail houses and a road. These are different in appearance to the area in Levels 1 and 4.
  • A few tree props are placed upon what's left of the map. These work as normal.
  • Springfield Gasoline signs exist roughly around where the Gas Station there is placed in Levels 1 and 4. There are two of them, whereas only one is see-able from the bridge and placed in Levels 1 and 4. This is likely the result of an attempt to add more to the area to make it seem more complete to players from the block-off point; one sign would have been accidentally put in the wrong spot by a map editor and was quickly copy-pasted to a place of visibility.
  • A road node/vehicle reset point exists on the map remains (although this appears to be console only).
  • The jump camera for the roof ramp shortcut is still present (Level 7 merely uses Levels 1 and 4's jump camera file, hence why it is here).
  • The unused 'stone_cutter_spoof' music track was never removed from Level 7, so it can still be heard if the player goes to where the StoneCutters' building is.
  • The unused 'organ_music' can be heard if the player goes to where the StoneCutters' Hidden Tunnel is.
  • Textures for a miniature Springfield Prison and odd yellow/red object are placed under the map. This is also consistent with Levels 1 and 4.
  • Close to the location where Burns' manor would be are triggers for audio files called 'piggy_02' and 'ghost_kids_10', the first audio file is a bunch of pigs screaming, which doesn't quite fit the theme of Burns' mansion, the latter one is a 'ghost' Jimbo saying 'You better run!'. Due to a wrong filepath in the level7.spt script, the game fails to load the audio files and crashes (The files are located in a filepath 'sound/soundfx/positional', but the Burns' Mansion trigger reads the path as 'sound/soundfx/collect_soundfx', needless to say, there are no ghost_kids_10 or piggy_02 inside that folder).


(Source: Noviwan, Donut Team Community)

Level 7 - Springfield Nuclear Power Plant interior

Behind the mysterious door. Spooky!

Just like the Rich Side, the Nuclear Plant in Level 7 is blocked off, but can still be accessed via hacks/exploits. There are no map leftovers, however. The sound triggers for the spinning wheel room and nuclear waste tunnel are leftover and functional.

Teleport Menu

The menu in Level 1.

An unused teleport menu that was probably used to test the game can be accessed in the Windows version by changing byte [[[6C894C]+2c]+CC]+2DC4 to 1 (per level load) and pressing F2 at the Phone Booth menu. It replaces the normally used cheat code 'all vehicles' Phone Booth sub-menu, so access to that is also required. The menu allows one to warp between various level locations that are preset via the level's 'level.mfk' file (scriptsmissionslevel0X). There are some related bugs, however: loop scrolling to the left in the menu doesn't work, the camera can be buggy when teleporting and triggers to change ambient audio, ambient light and pedestrian groups are skipped if this is used.

Unused Gags

In the files, by using text editing programs, the player can find three unused gags all meant for Evergreen Terrace (Levels 1, 4 and 7) and one for the Springfield Squidport (levels 3 and 6). These gags do not have a set place for where they appear, or have been commented out, making them unused. Setting a place for them in the game will allow them to spawn.

  • There was originally supposed to be a red and blue merry-go-round that was intended for both the playground near the Springfield Elementary School and in Evergreen Terrace, but the gag was cut for unknown reasons. When the player clicks on the gag, it would spin around. The Gag can be seen in the HUD Icon for the Springfield Elementary School playground.
  • In Levels 1 and 4, near the Tomacco field, there was supposed to be a flock of crows that flew away if the player got near them. The animation is glitched and incomplete, with the crows left hovering in the air afterwards, which is possibly why it got cut. A developer comment is present in the code for this Gag, which states that it was commented out due to memory issues.
  • In the Android's Dungeon, there was supposed to be a doll that blew up. It would produce an inflating and deflating sound when activated. The model for the Gag, gag_doll.p3d still exists in the game's files, but the model itself doesn't appear when the Gag is re-activated, possibly due to a bug. The sounds are still produced.
  • There was supposed to be a bat gag for Level 7 which would've functioned like Level 1's crow gag.
  • At the Planet Hype, there was supposed to be a gag for Level 3 where Moleman was stuck in his pink car. The gag can be seen on a picture in the scrapbook for Level 3. The model of Moleman for this gag still exists in the final game under the filename 'gag_mole.p3d'. Said model is rather large. Strangely, the string of code that controls what sound the Gag produces must be left commented out in order to get this Gag to re-appear, otherwise it throws an error, which prevents this Gag, along with most of the other Gags in the level, from loading if it is left in.
  • Inside of the Kwik-E-Mart Interior in Levels 1, 4, and 7, there is an unused Gag where Nelson punches Milhouse. It is a slightly edited version of a used Gag in the same area, the differences being that in the unused variant, the animation is set to loop and that Milhouse and Nelson stand in different positions.

Misplaced Objects

By using cheats or mods to go out-of-bounds in the level maps, the player can see some unused objects that are either erroneously misplaced or some leftovers that seemed to be from earlier in development.

In Level 1, there are two portraits that appear to be Simpson-styled versions of the painting 'American Gothic'. These were most likely intended for an earlier revision of the Stonecutter's Tunnel.

In Level 1, Level 4, and Level 7, there is a washing machine found. This is most likely a mis-spawn, as the washing machines are actually meant to appear outside Muntz's House. Strangely, there is a cow's head placed next to the washing machine in Level 1.

Collision Debug

By using a cheat code in the in-game options menu, one can toggle a debugging tool for collision. The area where the player's character or car is marked red, while the areas that aren't are white. It continuously changes as you drive along, the areas shown being the closest to you.

To access this in the GameCube and Xbox versions, head to the Options menu, hold L + R, and press B, A, B, Y. To access this in the PlayStation 2 version, head to the Options menu, hold L1 + R1, and press ○, ✕, ○, △.

Fair warning: on original hardware, this function is known to cause slowdowns.

VersionAction Replay Code
US (GameCube)040F2AA8 38600001
0411D4DC 38600001


Unused Cheat Code Entries

To do:
'Unknown' isn't going to cut it. Investigate further.

The game's cheat code index contains entries for several effects with no assigned button code, hence they go unused. Most are currently unknown.

  • 0: Effect unknown.
  • 2: Makes all costumes free to purchase.
  • 3: Unlocks all levels and missions.
  • 4: Effect unknown.
  • 10: Effect unknown.
  • 12: Effect unknown.
  • 13: Effect unknown.
  • 15: Effect unknown.
  • 17: Effect unknown.

Internal Project Name

To do:
Check other files as more can mention the IP name.

The game's text file name is SRR2, definitely being Simpsons Road Rage 2.

Revisional Differences

Each platform on which the game was released received a slightly different revision. In addition to this, the Windows version got a re-release later. Some of these changes were hardware related, others not so.

General

Progressive Scan Mode (480p)

All console versions of the game are capable of displaying in Progressive Scan (480p). The procedure for activating this display mode varies by console. Despite the similarity that all console ports can display in Progressive Scan, the confirmation screen actually looks different between the PlayStation 2 and GameCube versions. The steps for those consoles are listed below their respective screenshots. As for the Xbox version, connect the console to the TV using a device that enables the console to output HD resolutions. Then, while on the Xbox Dashboard, verify that the 480p option in Video is enabled and insert the game to start playing.

PlayStation 2GameCube
Press and hold the Cross and Triangle buttons while on the PlayStation 2 logo screen. Keep the buttons held until this screen appears. If you are not using the official YPbPr component cable to connect your PlayStation 2 (or backward-compatible PlayStation 3) to your TV, selecting NO is highly recommended.If you are using the official GameCube Component Cable, press and hold the B button while on the GameCube logo screen. Keep B held until this screen appears. If you are playing on a Nintendo Wii (model RVL-001) that is already outputting 480p, pressing and holding B while the game is loading is not mandatory since this screen should appear automatically.

Audio Quality Differences

There are three variations of the game's audio.

  • The Xbox version has the highest quality audio, as minimal compression was needed due to disc size.
  • Audio in the PlayStation 2/Windows releases is slightly lower quality than in the Xbox version.
  • GameCube has the lowest quality audio, with notable compression and being mono-only with one audio channel missing. This leads to some sounds being absent.

Textures/HUD

  • Windows has the highest quality graphics, with one mission icon (Snake behind bars) notably redrawn and different to the other releases.
  • PlayStation 2/Xbox use slightly lower quality versions.
  • GameCube uses smaller and more compressed versions of the PlayStation 2/Xbox HUD images because of space limitations.
ConsoleWindows
GameCubePlayStation 2, Xbox and Windows

Console to PC Changes

  • Being a PC game, a launcher was added, in addition to extra in-game settings (which forced some setting removals and menu tweaks).
  • A lemonade stand prop was added to Level 1, in the park by the Simpsons' house. It rewards five coins when destroyed and remains in this state permanently on the save file.
PlayStation 2, Xbox and GameCubeWindows
  • Level 1 has a Buzz Cola vending machine, placed at a shack by the tyre fire, which was removed in the Windows version.
PlayStation 2, Xbox and GameCubeWindows
  • The console versions feature a lens flare effect in Levels 1 and 3. The Windows version lacks this, assumedly due to (at the time) limitations with DirectX.
PlayStation 2, Xbox and GameCubeWindows
  • On Windows, entering a cheat code in the main menu's options menu will crash the game, forcing usage of the pause menu's options menu. Because of this, two cheat-code related sound effects exclusive to the main menu go unused for this release.
  • The console versions contain a road node/vehicle reset point just beyond the blocked off bridge in Level 7, allowing a correctly positioned reset to place the player slightly out of bounds.
  • As a result of what appears to be an oversight or bug, vehicle steering animations do not occur on Windows.
  • An incorrectly exported data chunk removes any texture randomisation for two signs in Levels 1, 4 and 7 (outside of the Springfield Elementary School and by the Community Centre) on Windows, leaving them stuck with the same texture each time the area is loaded.
  • For whatever reason, the console releases have more colours that traffic vehicles can randomly use at load.

Differences Between Console Versions

  • Early copies of the console versions contain a bug where Level 7's bonus mission (Flaming Tires) is replayable up until the area where Smithers spawns is unloaded. Oddly, the exclamation mark doesn't appear but the blue glow beneath his feet does.
  • The PlayStation 2 versions runs at a lower framerate (sometimes below 30) and this can slightly mess with the physics. Despite this, not all of the console's processing power is used, so it might be a case of inexperienced developers.
  • A cheat code to blur the screen can be input and accepted as valid on all releases, but only actually has an effect on the PlayStation 2 release.
  • The Xbox release contains an exclusive option for widescreen.

The Simpsons Hit And Run Cheats Gamecube

Hover Car

The refraction effect used by the Hover Car is different across all versions.

  • In the GameCube version, the effect seems to take the currently rendered frame and offset it, then render the offset version through the vehicle.
  • The PS2/Xbox version is more complex and distorts the image in relation to each face of the model.
  • The PC version does not feature the refraction effect at all, and instead just makes the Hover Car slightly translucent. It is unknown why this change was made, as the original effect can still be restored by modding. It is possible the developers just didn't have enough time/knowledge of the system to port the effect across.

Additionally, the transparency effect doesn't appear to work properly on GameCube, causing the windows on the car to not be transparent. This may be a result of a technical limitation with the refraction effect, as the windows actually do use a shader that supports transparency.

GameCubePlaystation 2 and XboxWindows
Cheats

'Best Sellers' Revision

To do:
  • Get a screenshot of the newspaper change.
  • Find out what changes were made to the executable and srr2.p3d.

The 'Best Sellers' re-release of the PC version features some very minor differences to the regular PC version.

  • The executable file was edited in some way.
    • It's possible that it was just recompiled, as opposed to any of the code being edited.
  • A typo was fixed in the French version of Level 2's newspaper where an Á was used instead of an À.
  • Similarly to the international version of the game, the mission objective text box is stretched slightly.
  • The file srr2.p3d was edited in some way. This is the file that contains all of the game's text.

Simpsons Hit And Run Action Replay Codes Gamecube

Regional Differences

Simpsons Hit And Run Cheats Gamecube

PAL Version

The PAL version of the game features numerous changes to allow for different languages to be supported.

  • The mission title on the mission briefing screen is in sentence case, instead of entirely capitalised.
NTSCPAL
  • The mission objective text box is stretched vertically slightly to account for different languages taking up more space in the text box.
NTSCPAL

Australian Release

The Australian version removed the line 'Don't come in here, we're making... sausages' due to censorship reasons.

ArcadeThe Simpsons • The Simpsons Bowling
DOSThe Simpsons • Bart's House of Weirdness
NESBart vs. the Space Mutants • Bart vs. the World • Krusty's Fun House • Bartman Meets Radioactive Man (Prototype)
Sega Master SystemKrusty's Fun House
Game Boy (Color)Bart Simpson's Escape from Camp Deadly • Bart & the Beanstalk • Itchy & Scratchy in Miniature Golf Madness • Night of the Living Treehouse of Horror
GenesisBart vs. the Space Mutants • Krusty's Super Fun House • Virtual Bart • The Itchy and Scratchy Game
SNESKrusty's Super Fun House • Bart's Nightmare • Virtual Bart (Prototype) • The Itchy & Scratchy Game
Game GearBartman Meets Radioactive Man
PlayStationWrestling
WindowsCartoon Studio • Hit & Run
Game Boy AdvanceRoad Rage
GameCubeRoad Rage (Prototypes) • Hit & Run
PlayStation 2Road Rage (Prototypes) • Skateboarding (Prototypes) • Hit & Run (Prototype) • The Simpsons Game (Prototype)
XboxRoad Rage (Prototypes) • Hit & Run • The Simpsons
PlayStation Portable, WiiThe Simpsons Game (Prototype)
Nintendo DSThe Simpsons Game
PlayStation 3, Xbox 360The Simpsons Game
Android, iOSTapped Out
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